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Nice first effort. Good window frame.
Here are some tips:
- Do not use fully saturated colors. The wall looks a bit too orange and the green
grass is, well, a bit too green. If your pic starts to look like a cartoon, that's
the sign that you have to lower the saturation (it's pretty simple if you're using
HBS).
- Forget finish ambient, or make it as low as possible. Either use radiosity or a
shadowless fading light_source (placed at the same location of the camera).
- Add a bit of specular to every material. For the wood something like 0.1-0.3 should
be good.
- Remember that normals add to the overall realism of the scene. Get used to them.
- Dirt it up! Add a partially transparent layer of dirt to your textures.
- Clutter. Those block are placed with a rule ;)
- Use area lights.
- Put glass panels on your window to repair from wind ;)
Question: is this a present for you chat friend? :-D
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
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